Front Game Rules | ||
Two players competed, each sealed off in their own isolation booth. The object of the game was to identify people, places or things using clues shown on an electronic marquee. When a player buzzed in, their opponent's booth was closed off so s/he couldn't hear what was going on. A correct guess won $50 and the option to Dare your opponent by giving him/her the next clue. On a Dare, the other player viewed the clue for 5 seconds and then made a guess. If the first player successfully Dared his/her opponent, s/he won an extra $100; otherwise the other player got $50. | ||
After a successful Dare, the other booth was closed again and the contestant could opt for a Double Dare, in which a second extra clue was given. If the Double Dare clue still stumped the second player, the first player got another $200; if the other player guessed it, s/he won $100. If a player buzzes in with the wrong answer, his/her booth is closed off and the other player gets a free clue and a free guess. The first to reach $500 won the game and advanced to the end game. | ||
End Game | ||
In the bonus round, the object was to stump a group of three "Spoilers" - a panel of professors all with Ph. Ds. Each Spoiler was in their own booth, and couldn't hear what the others say. As they were secluded, the player was shown a subject and was offered 8 clues that they could give to the Spoilers. The contestant was allowed to pass on four clues. Whenever a Spoiler guessed the subject, he won $100. The player won $100 for every time a Spoiler was stumped (so if a clue got by all three, the player won $300) and $5000 if s/he could stump a Spoiler even after four clues. |
An interesting concept, but not without its flaws. First of all, the game relied too heavily on daring the other player. Granted, that was the show's focus, but if all it takes is $500 to win a game and a player can get as much as $350 on one category, the game can be over in a hurry. As for the Spoilers, again it was a good concept, but none of them had any personality. They didn't come off as villains who won by ruining it for the player, they were more akin to department store mannequins.