The first three rounds consist of the host posing a question to each player as given to a group of 100 people. In each question, the surveyed group was asked to rate a specific item or situation on a scale from 1 to 10. (i.e., "On a scale from 1 to 10, how would you rate your belief in magic, if a 1 means you don't believe in it at all and a 10 means you're Merlin himself?") Each player makes a secret guess as to which rating was given most often by the group. The answer is the reealed, and the players earn money by how close they were to the right answer. In the first round, a player earns $25 for being off by two numbers, $50 for being off by one number, and $100 for being exactly right. These values are doubled in the second round, and doubled again in the thied round.
For the fourth round, The host poses one final question to the players, whose answers were to be placed on a scale from 1 to 20, and was taken from a survey question posted on the show's website. Being off by 2 earns $250, off by 1 wins $500, and getting it exactly right wins $1000. After four questions, whoever has the most money gets to keep it and advances to the bonus round. If there's a tie, a numerical question is given to the tying players, with each player giving a guess. Whoever is closest to the actual answer wins.
For every $100 the player has won, it entitles him/her to buy 1 point for the final round, to go with the 5 points he/she begins with. The host then reads 7 more 1-to-10 questions, with the player trying to guess which number was given most often. If correct, nothing happens, but if incorrect the player loses 1 point for each number he/she was off. If the player can make it through all 7 questions without running out of points, he/she wins a bonus prize.
The game seems to go way too fast. Also, the bonus round feels like a ripoff of The Price is Right's "Lucky Seven" Game.
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