One or two lottery scratcher winners have the opportunity to play one of a multitidue of "Super Scratcher" games. Among the games available are:

Two players compete. A board with 12 spaces are shown to the contestants, each space hiding a particular color behind it. There are a total of 5 colors represented on the board: 3 colors appear twice, and 2 colors appear three times. The players alternate picking numbers off the board until one person finds three of the same color on the board. That person wins $10,000 and goes on to the next round; the loser goes home with $5000. Once at the beginning of each turn, a player can elect to choose 2 numbers instead of 1, but he/she must decide to do so at the beginning of his/her turn.

In the next round, there are 9 spaces and 4 colors: One color appears 3 times, the others appear twice. If the contestant can find the color that shows up three times before revealing all four colors, his/her winnings are increased to $25,000; if not, the player still advances to the last round.

The third round has 7 spaces. One color appears three times, three other colors appear once, and one black card is hidden. If the player chooses to continue with the game, he/she must reveal the color that appears three times before picking the other three colors or the black card. If successful, he/she wins five times his/her total (making the maximum prize $125,000). If the other three colors come up first, the round ends with no penalty. If the black card is picked, the round ends and the player loses half his/her total.

One player is shown a track with two runners: one dressed in green (the player's runner) and one in red (the player's opponent). There are 15 spaces separating each player from the finish line. On each turn, the player draws a token from a pouch, colored red, yellow, or green, and bearing a number from 2 to 4 on each one. If a player draws a green token, his/her runner moves ahead the designated number of spaces. If he/she draws a red token, the other runner moves that many spaces. If a yellow token is drawn, both runners move the appropriate distance.

The first five steps that the player's runner makes earns him/her $1000 to add to a $5000 stake given to him/her at the beginning. The five steps afterward earn $2000 each, and the five steps that follow win $5000. If the player's runner crosses the finish line first, he/she wins the maximum prize of $100,000. If the other runner finishes first, he/she must take 5 steps backwards on the track. If the race ends in a tie, there's no penalty. When the opposing runner is close enough to the finish line to win, the player can stop with the money earned.

One player is shown six numbers to a "Secret Code". The computer shuffles those numbers and uses five of them in the code. The player must then try to crack the code by placing the numbers available in the spaces he/she thinks those numbers appear in. If a number is matched, it remains there for the rest of the game. The contestant gets two free chances to crack as many numbers in the code as possible: After that, the player must match one more number with each go-round, or the player loses half the money he/she earned. Matching one number wins $5000, two numbers wins $10,000, three numbers earns $25,000, four numbers wins $50,000, and cracking the entire code wins the maximum prize of $100,000.

Similar to above, the player tries to crack a series of codes, each with five digits. There are three codes in total. Here's where the rules differ:

- - Each number matched in the first code wins $5000, each number in the second code is worth $10,000, and each number in the third code wins $20,000.

- The player has a total of 5 chances to crack the codes.

- The player must match at least 3 numbers in the first code to go on to the second; 2 numbers in the second code must be matched to advance to the third code.

- When the player matches the required amount of numbers, he/she can decide to continue to the next code or stay on the one they're on. When a player goes to the next code, he/she can only use the numbers matched in the previous code. (So if a player matches 3 out of 5 in the first code and moves on, he/she can only use those 3 numbers in the next one).

The maximum possible prize in this game - if a player solves all three codes completely - is $175,000.

One player is shown a board with five rows. The bottom two rows have five cards each, the third row has four cards, the fourth row has three cards, and the top row has two cards. Starting at the bottom row, the player selects one of the cards available, and then can either keep it or discard it and choose another. (If a card is refused, the player cannot come back to it). The contestant then turns his/her attention to the second row and selects a card there. If that card is higher than the one in the bottom row, he/she wins $10,000. The player can then try to pick a card from the third row that's higher than the one in the second, or discard the one in the second row and choose another.

At any point, the player can stop with the amount he/she has won so far. If at any point the contestant draws a card that isn't higher than the one on the row below it, he/she loses $10,000. The round ends when the player reaches the top of the board (at which point his/her winnings triple, making the maximum winnings $120,000), or all cards on any one row are exhausted. There will always be at least one route that the player can use to reach the top unscathed.

The player is shown a board of five rows, each row with six spaces. On each turn, the player starts at the bottom row (the "50-yard line") and picks one of the six spaces there in the hopes of finding a football behind it. If successful, he/she moves up to the 40-yard line to do it again. If the player manages to make it all the way to the top of the board (where the end zone is located), he/she scores a Touchdown and wins the maximum prize of $100,000.

Hidden on each row, however, are tacklers, and if the player comes across one, then that turn ends. The 50-yard line has one tackler among the six spaces, the 40-yard line has 2 tacklers, the 30-yard line has 3, the 20-yard line has 4 and the 10-yard line has 5. The player earns $5000 for each time he/she successfully chooses a safe route.

On the player's fourth turn ("4th down"), the player must decide to either stop with the money he/she has earned, or go one more time. If the player decides to continue, he/she may stop after any pick and keep the money. If the player is tackled on the fourth turn, the game ends and he/she loses half his/her winnings.

After 3 scratchers are played, the three contestants chosen play in the final round. On each turn, the players decide if they want to go for $10,000, $25,000, or the Jackpot. Whoever picks the highest amount on each turn wins that round, but if two players pick the same amount, they cancel each other out.

The player who picked up the most money on their scratcher needs to win only 1 round to win the game and take home the amount chosen on his/her last turn; the second place player needs 2 wins and the third place player needs 3. If two players tie for the same amount, they both need the lesser number of wins. If a player wins by selecting the Jackpot, he/she then chooses a key out of ten available, which will unlock a giant treasure chest. Four of the keys win the player $50,000, three keys win $100,000, two keys win $200,000, and one key wins $1,000,000.

There are a number of states that have lotteries, and surely one of them could use a show like this. Each of the games has their own variety, and the bonus round has shades of Three on a Match.

I dunno, some of the games sound kinda Johnathan Goodson-ish. Since lottery games are required by law to be devoid of skill, it kinda limits what can be done with it.

- I'd probably want to come up with a couple more mini-games before really trying this one out..

- This one is on the bottom of the list, as far as priority is concerned.

Questions, comments, cares or concerns? Use the link on the left to E-mail me and tell me what you think!