Front Game Rules
|Two teams competed, one consisting of three kids, the other of three adults. The game began with a board showing eight categories. The returning champions for the day picked the first category. Each question was worth $50, and all three questions in each category were read before moving on to the next category. One category was deemed the "Triple Play", a question posed to one entire team and worth $150.|
|The second round was called the "Double or Nothing" round. Again, eight categories were shown. A correct answer earned $50 and the option to go for $100 (although whoever got the first question right had to sit it out). Getting that question gave the players the choice to try for $200, with only the player who hadn't buzzed in on the previous two questions being able to play. If a wrong answer was given, the other team could buzz in and steal control of the category.|
|The third round was a speed round that lasted for 100 seconds. Four categories were shown to the players, and whoever gave a correct answer got to choose the category for the next question. The dollar value of each question started at $50, and doubled after every 25 seconds, eventually reaching $400. After the round ends, the team with the most money got to keep it and returned the next day.|
Really, the only selling point to this show is the fact that kids against adults. You replace the kids with three more grown-ups and you've just got another pedestrian quizzer. I would've liked to see a few more questions that are more out of each sides' elements, like stuff on current events or recent history to the kids and questions on cartoons and pop music to the adults. Johnathan Prince is another in a long line of actors who tries to play the character of a game show host, and it just doesn't work. The payoffs are a little diny, too. Well, at least the set looks nice and full, unlike the barren set of TJW90, which preceded QKC around here back in 1990.