Front Game Rules
|Two teams of three players, each with something in common (occupation, mothers-to-be, etc.) compete. The host gives a subject, with up to 10 possible answers. One member of the champion team starts by either giving an answer or forcing an opponent to answer. If a correct answer is given, control passes to the next member of that team. Otherwise, that player is eliminated from the round (and sent to the bench behind them), and the other team takes control.|
|Upon a challenge, if a wrong answer is given, that player is benched and the challenging team retains control. Otherwise, the player that made the challenge is knocked out, and the other team takes control. Teams can win one of two ways: either by giving the seventh correct answer in the subject, or by knocking out all three of their opponents. Each round was worth $500, two rounds won the game and advanced to the bonus round. Partway through the run, a "Seven Straight" jackpot was offered to any team that could get seven correct answers in a row.|
|The team was now given a subject of comparison (which weighs more, which group has more members), and shown two possible choices. The team debated for a while and then made their choice. If correct, they won $500 and continued. The team could stop at any time and take the money, and they could pass on one question if they wished. Missing one choice ended the round and lost all accumulated money therein; getting 5 correct answers won a jackpot that started at $5000 and went up $5000 each game until won (although new champions always started at $5K).|
Facing disappointing ratings, the show was tweaked midway during the run to accomodate two celebrities and one civvie per team. Needless to say, this version fared no better.
Many people like to draw parallels between this show and Family Feud, although the two games are actually quite different: FF is all surveys, while HP uses more general knowledge questions. In any event, there are high scores for the presentation, with the famed logo which belched smoke at certain points and a well-composed theme from Hal Hidey. Bill Cullen remains his old affable self, hosting the show as well as any he'd done. A few flaws in the gamplay, though: the bonus round is once again the same old B&E "avoid the bad guy" fare (although admittedly it wasn't all luck this time), and the order of answering would sometimes be confusing.