Front Game Rules
|Three players competed. At the beginning of the game, the players tried to accumulate properties. Starting at Mediterranean Avenue, a clue was given along with the first letter of the answer (all answers on a particular row started with the same letter), and players buzzed in to guess the answer. If correct, the player took control of the property and won its value. If incorrect, the value of the property was deducted from the player's score.|
After all properties in a color group were played, those who had won properties in that group competed to steal the properties they lacked. Each player needed as many correct answers as his/her opponent had properties (So if Player A had one deed and Player B had two, then Player A would need 2 right answers and Player B would need only one). If all three players had a property, the first right answer could choose which opponent to play against for the other property. Winning a Monopoly won the value of all properties therein. (Really, it makes sense when you watch.)
After all properties were claimed, the players then bought houses and hotels for their properties. Houses cost $50, hotels cost $250. After that, the model rolled a pair of dice to move around the board. Landing on a property owned by a player gave that player a chance to win rent based on any buildings placed on the proerty. If incorrect, the other players could buzz in and steal the rent, but an wrong answer there would deduct the question's value from that player's score. If they land on a utility, a clue was played for $100 times the number rolled. Landing on a railroad offered the players an opportunity to perform a "hostile takeover" by answering a toss-up and then answering one clue for every property in the group desired. Passing GO, of course, gave everyone $200.
When time ran out, the players' houses and hotels were sold back to the bank for their original values, and the player with the most money got to keep the money and advanced to the bonus round.
End Game Rules
|In the bonus round, the player tried to make it all the way around the board in five rolls without hitting a "Go to Jail" space. Along with the space in the top right corner, the player also had to make "Go to Jail" spaces out of one spot in the second row, one in the third, and two in the fourth row. Doubles earned the player an extra roll. The player picked up $100 for every space traversed and could stop with the money if desired. Landing on Go to Jail ended the round and lost all accumulated money therein. Passing GO in five rolls won $25,000; landing exactly on GO won $50,000.|
An intriguing and fun concept brought crashing down to its knees by an incredibly inept host. Mike Reilly has a monotone, rambling voice that could put anyone to sleep. The original choice for the "sabotaged" pilot was Peter Tomarken; why they chose this guy is beyond me. As for the game itself, I would've preferred less time spent accumulating properties and more time spent going around the board at the end. The concept of the endgame wasn't a bad one; since there isn't really inherent danger in the maingame of landing of a particular property, they managed to bring that element of the game into the show in the bonus round (that of chanting "Don't roll a 6... don't roll a 6...").