OBJECTIVE: Eight teams of two kids each try to guess how a group of surveyed kids - and their teammates - are thinking.


The game starts with all 8 teams being read a survey question posed to group of kids on a website for the show. Each question has three choices. When given the signal, the teams will try to guess which answer was the most popular. Only problem is, both members of the team must have the right answer at the same time to get credit, and the teammates will have partitions between them so they won't be able to see how the other teammate is guessing. The first four teams to settle on the right answer score a point, and the first four teams to score 3 points go on to the next round.


For the second round, another series of 3-choice survey questions are asked. This time, the teams will try to pick the two answers that were not most popular. Once again, neither side will know how the other has voted, and this time each player must have a different correct answer. The first two teams on each question to have both right answers will score a point, the first two teams to get 3 points go on to Round 3.


In the third round, one team is read a survey question, and each teammate secretly votes on which answer they think is the most popular (bluffing if so desired). The other team then has to decide if the most popular answer was chosen by the team (if they split their vote, then if either answer is right, it counts). If a team predicts correctly, they score a point; if not, the other team gets it. The first to 3 points wins the game.


The winning team now has 45 seconds to match on as many questions as possible. This time, the questions will be geared to the players themselves ("Who's more likely to fake being sick to get out of school?" "Who's the pickier eater?") With each question, the players vote on which member of the team fits that description more. If both players pick the same person, that's a match. The first four matches win $100 each; each match thereafter wins increasingly bigger prizes.


Well, there are a lot of buttons, and the scoring format might cause some teams to panic, but there really isn't a "Panic Button" in this game. Also, most kids' games involve some running around, or doing stuns, or something. These kids will just be standing in one place most of the time.


Have any ideas on how to improve this idea? Use the E-mail link on the left to help me out!

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